SEARCH KEYWORD -- Design flaw
Singleton Pattern in Golang
Singleton pattern is the simplest design pattern in software design. It ensures that only one instance of an object exists globally, regardless of how many times the object is instantiated. Based on the characteristics of the singleton pattern, it can be applied to scenarios such as global unique configuration, database connection objects, file access objects, etc. In Go language, there are multiple ways to implement the singleton pattern. Today, let's learn together about some of these approach...
GOLANG,SINGLETON PATTERN,TUTORIAL 2023-08-18 23:52:05
Front-end Style Guides
We all know that feeling: some time after we launch a site, new designers and developers come in and make adjustments. They add styles that don’t fit with the content, use typefaces that make us cringe, or chuck in bloated code. But if we didn’t leave behind any documentation, we can’t really blame them for messing up our hard work. To counter this problem, graphic designers are often commissioned to produce style guides as part of a rebranding project. A style guide ...
Misunderstanding about Android UI design
A few days ago I wrote a post trying to correct a lot of the inaccurate statements I have seen repeatedly mentioned about how graphics on Android works. This resulted in a lot of nice discussion, but unfortunately has also lead some people to come up with new, novel, and often technically inaccurate complaints about how Android works.These new topics have been more about some fundamental design decisions in Android, and why they are wrong. I’d like to help people better understand ...
Android,UI,Priority,Background job,Smooth 2011-12-09 02:30:25
I’m too lazy to be a HTML developer
There’s no denying it. I’m just to damn lazy to be an HTML developer. This really sunk in when I looked at a tutorial for doing a jQuery Lightbox – for a client project. The tutorial was titled “Super Simple Lightbox with CSS and jQuery†but after reading it over I thought a better title would be “A really freaking hard tutorial on the inane intricacies of doing something that looks simple but in reality is a skein of HTML, Javascript and CSS that no...
Web design,HTML,JavaScript,Complexity,Messy 2011-12-18 10:42:45
One of the Best Bits of Programming Advice I ever Got
Years ago (early 1992), I attached myself to this crazy skunkworks project that was using this weird language called Smalltalk. "Object Oriented" was in its infancy as a "hot" item. High paid consultants. Lots of people laying claim to what this new object religion was all about. This was 5 years before Alan Kay would make the statement "I invented the term 'Object Oriented Programming' and this {Java and C++} is not what I had in mind."Shortly after hooking up with this whacky group with t...
Programming advice,OOP,Smalltalk,Better design 2011-11-28 03:14:25
A list of different CAPTCHA designs
Here is a list of website CAPTCHA designs which demonstrate all kinds of weird verification methods. By looking at these designs, as a website designer, you should distinguish which design is accessible and which is not.Is this human readable?What characters are in the picture?One moreWe will be crazy if we see theseOMG,What's the answer?IQ Test?Are you a normal person?You know how blind people read?ASCII PictureAre you an adult?3D verification codereCaptchaIt increase a new feature recently. It...
CAPTCHA,Website design 2012-07-19 11:51:06
Why using anchors as buttons sucks
So let's say you're an awesome web developer making an awesome web app. One day, you add a link in the web app that has an event handler instead of an href. Testing it, you realize that your cursor doesn't change when hovering over it, unlike a normal link. You think for a minute and then give it a cursor:pointer style, which fixes the issue. You are happy.The next day, QA informs you that the link cannot be tabbed to. Confused, you do some research and find a solution to the problem: Sim...
The 15 Golden Rules of UI design and flow.
Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...
UI design,Game design,Feature 2012-04-05 12:20:18
"Programmer" is an Overgeneralization
"Beware of bugs in the above code; I have only proved it correct, not tried it." - Donald Knuth Earlier today, I came across a post during a google-fu session that claimed that no one should use the C++ standard library function make_heap, because almost nobody uses it correctly. I immediately started mentally ranting about how utterly ridiculous this claim is, because anyone whose gone to a basic algorithm class would know how to properly use make_heap. Then I started thinking about all the ...
Programmer,Overgeneration,Overload 2012-03-13 08:13:16
How do Silicon Valley companies recruit
There are a lot of friends asking me about the basic flow of how Silicon Valley companies recruit engineers. As a candidate, I tried Facebook, Google, Yahoo, Oracle, and I received offer from all these companies. As an interviewer, I have interviewed no less than 300 people and I know about the process of recruitment. I write this article with the hope of inspiring people who want to go to Silicon Valley or who are preparing for interviews or who are in the design of the recruiting process...
Facebook,Interview,Experience,Silicon Valley 2012-05-15 06:36:52
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